The Science Through Sport Series has been designed to reinforce scientific and mathematical principles through the use of sport science concepts. Each title contains interactive computer-based simulations, practical software user guides, glossaries, important background information about the topic, photocopiable activities, investigation questions, task answers and PowerPoint slides.
The student activities have been written for the needs and outcomes of students in years 10 - 12.
Level 1 material will suit year 10 students, levels 2 and 3 are for more senior students.
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Game Analysis - Tracking Tool screenshot (basketball)
This resource contains an interactive, computer-based tracking tool. The tool allows teachers and students to track player’s movement patterns including distance and speed. It is also used to identify the number and field location of game events including core skills and to record the duration of specific activities. From this data, statistics on speed can be obtained. Through collecting, organising, presenting and analysing the data, students can make objective suggestions for improvements in physical fitness, skills and tactics.
The game analysis tracking tool is similar to those used by many elite teams to monitor player performance during training and competition.
In Level 1 students understand why game analysis has become so important in contemporary sport. They learn how to use the tracking tool and collect data that can be used to enhance personal and team performance.
Level 2 provides the student with a more detailed understanding of the game analysis tool. They collect data to understand the contribution of the energy systems to performance and apply their knowledge to develop training programs. This section identifies set plays and turnovers as key game events and makes links between skills and event / game outcome. By identifying strengths and weaknesses students are encouraged to make tactical suggestions to improve performance.
Level 3 expands on more advanced concepts such as player effectiveness and efficiency and the relationship between movement patterns and playing area. It also provides details on how the tool can be used to design a personal exercise program.