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Achieve! Design and Materials Technology  - Wood, Metals and Plastics Achieve! Design and Materials Technology - Designing and Making Achieve! Design and Materials Technology - Food 2
Achieve! Design and Materials Technology- Wood, Metal and Plastics provides a range of practical tasks that explore key concepts to do with the properties of these materials. Achieve! Design and Materials Technology- Wood, Metal and Plastics provides a range of practical tasks that explore key concepts to do with the properties of these materials. Achieve! Design and Materials Technology- Food 2 provides a range of practical tasks that explore key concepts to do with preparing, handling and evaluating food.
Achieve! Design and Materials TechnologyAchieve! - Graphic Products Achieve! Design and Materials Technology - Product Design Achieve! Design and Materials Technology - Sustainable Design
Graphic Products includes activities that assist students to read, interpret and produce graphic presentations and the techniques involved to produce a range of images and models. Product Design explores the design and production process, the factors that influence design and product evaluation. Achieve! Design and Materials Technology - Sustainable Design studies a range of concepts that underpin sustainable design and the impact on the individual, society and the environment.
Achieve! Design and Materials Technology - Systems and Control Achieve! Design and Materials Technology - Textiles Achieve! Design and Materials Technology - Textiles 2
Achieve! Design and Materials Technology - Systems and Control provides a range of practical tasks that explore key concepts to do with control, as well as the basics of a variety of systems. Achieve! Design and Materials Technology - Textiles provides a range of practical tasks that explore key concepts to do with fibres and fabrics. Achieve! Design and Materials Technology  - Textiles 2 provides a range of practical tasks that explore key concepts to do with fibres and fabrics.
Downloadable pdf: Games programming in Scratch Downloadable pdf: Instant Lessons - Literacy in Design & Technology Downloadable pdf: Instant Lessons - Numeracy in Design & Technology

This title includes eight units that teachers can use to help students learn about the Scratch programming environment and how to plan, develop, test and debug their own program.

A series of lessons introduce the Scratch programming environment, and students learn to reverse-engineer some existing games. They will learn to plan and develop their own game, incorporate variables, procedures (using the Broadcast function), lists and operators. Finally, students learn the skills to create a fully working game with lives, scoring and some randomisation of objects, and to test and debug their programs.

This title has been written to assist Design and Technology teachers in teaching and reinforcing practical numeracy skills in the classroom. This title has been written to assist Design and Technology teachers in teaching and reinforcing practical numeracy skills in the classroom.
Introduction to Python
Downloadable pdf: Introduction to Python
Our Price: AUD$190.00 Inc GST
This title is an introduction to Python, the powerful but easy-to-use high-level programming language. The lessons enable students to understand the process of developing programs, the importance of writing correct syntax, learn how to formulate algorithms for simple programs and debug their programs. Students will also learn about If statements, While loops, validation and searching.

These resources are written to enable teachers to deliver lessons about Python without students having to understand numerous syntax rules, and to help teachers unfamiliar with Python to assist pupils with problems they encounter when using the worksheets. These worksheets require minimal introduction, and encourage students to find out things for themselves while interacting with the software.