Home > Technology - New Downloadable PDFs



Introducing NEW Information Technology Downloadable PDFs!


Teach students to design and program with confidence with minimal lesson preparation!

Game programming in Scratch
This title includes eight units that teachers can use to help students learn about the Scratch programming environment and how to plan, develop, test and debug their own program.

Introduction to Python
This title is an introduction to Python, the powerful but easy-to-use high-level programming language. The lessons enable students to understand the process of developing programs, the importance of writing correct syntax, learn how to formulate algorithms for simple programs and debug their programs. Students will also learn about If statements, While loops, validation and searching.

Key features

  • Illustrated, easy-to-understand PowerPoint slides for each lesson
  • Detailed lesson plans, learning objectives and outcomes
  • Work sheets and homework activities
  • End-of-unit assessment material
  • Extra materials and links to online resources


Sort By:
Introduction to Python Downloadable pdf: Games programming in Scratch
Downloadable pdf: Introduction to Python
Our Price: AUD$190.00 Inc GST
This title is an introduction to Python, the powerful but easy-to-use high-level programming language. The lessons enable students to understand the process of developing programs, the importance of writing correct syntax, learn how to formulate algorithms for simple programs and debug their programs. Students will also learn about If statements, While loops, validation and searching.

These resources are written to enable teachers to deliver lessons about Python without students having to understand numerous syntax rules, and to help teachers unfamiliar with Python to assist pupils with problems they encounter when using the worksheets. These worksheets require minimal introduction, and encourage students to find out things for themselves while interacting with the software.

This title includes eight units that teachers can use to help students learn about the Scratch programming environment and how to plan, develop, test and debug their own program.

A series of lessons introduce the Scratch programming environment, and students learn to reverse-engineer some existing games. They will learn to plan and develop their own game, incorporate variables, procedures (using the Broadcast function), lists and operators. Finally, students learn the skills to create a fully working game with lives, scoring and some randomisation of objects, and to test and debug their programs.

   
 
Terms & Conditions: All purchases are final. No refunds or exchanges on Downloadable PDFs. Not available on Terms of Trade for bookshops. Available on cash sale orders only. Not available in conjunction with any other offer. Prices are subject to change without notice. All prices include GST.